![]() ![]() Click on the Raytrace Viewer and set Quality to 2/3 of the way and click Calculate Highlights. ![]() With the calculation render, pick the best camera view/angle that you want to show the pool effect from before doing Raytrace.Also if a scene is not calculated yet, the Raytrace Viewer will not be enabled. The result will not show the water effect yet. We did not start out to imitate DIALux 4, but to find a better solution that works for entire buildings. Select your underwater luminaire plugin then create a circular arrangement, fitting the luminaires perfectly in the inner diameter of the object and placed at z=2.5m.Modify a water texture to the following: Transpareency as 90% and Mirror Effect as 50%, then apply it to the Water Body object.Create now a new vertical cylinder 2.6m D x 2.6m H and placed in the same x,y coordinate of the subtracted object but with bottom at z=0.15m.As a clue, the object that needs to remain is the one that you should seen in the drop-down option. Apply the same or a different texture to the second cylinder. Its bottom will be placed z=0.15m so that it will be subtracted to the first one. Create another smaller vertical cylinder, about 2.6m diameter (offset of 0.2m on all sides) and 3m height as well.In this case, I tried using a vertical cylinder with about 1m height and 3m diameter. Create using Extruded Object your pool dimension.How do you simulate a swimming pool light effect in DIALux? Very Easy in 10 Simple Steps. ![]()
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